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Jul 06, 2016 Hearts of Iron IV Video Game. Genre: Strategy developer: Paradox Development Studio publisher: Paradox Interactive platform: PC Hearts of Iron IV is the next installment of the popular strategy game series in which the player conducts the politics of one of the countries from the war and interwar period – the timeline of the game is set between 1936 and 1948. Hearts of Iron IV is a grand strategy wargame that primarily revolves around World War II. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayer, although the game is not designed to go beyond 1950. A nation's military is divided between naval forces, aerial forces, and ground forces. Jun 09, 2016 If you want a step by step description of all the major mechanics in HOI4, this is the video for you. We spend a few hours going over all the major mechanics. This guide is intended to help players make that next step. It assumes a few things. You have a basic understanding of how things work in the game. You under-stand movement, can read tooltips, know what the fundamental terminology is, and so on. You do not already have hundreds of hours of time in Hearts of Iron IV, in. “Hearts of Iron 4 wields complexity like a swift armor division during the blitzkrieg, allowing it to serve the idea of layered, cerebral, strategic warfare instead of letting it needlessly bog down the experience.” 9/10 –.
A correction note: The page numbers in the below list differ by +2 in relation to the printed manual. So for example 'Industrial Capacity' is shown as being on page 7, but it actually is on page 5 in the manual. So mentally adjust the numbers accordingly.
Download the index as Excel file
Section | Page |
Advanced Air Strategies | 94 |
Advanced Comand Organisation: HQ and Leadership | 78 |
Advanced Land Combat Overview | 77 |
Advanced Land Combats | 77 |
Advanced Naval Strategies | 88 |
Air and naval combat | 13 |
Air Bases | 90 |
Air Combat | 92 |
Air Combat and Air Missions | 91 |
Air Combat Modifiers | 94 |
Air Force Overview | 88 |
Air Force Types | 89 |
Air Supperiority Mission | 92 |
Air Supply | 66 |
Air Wing Deployment, Supply, Reinforcement and Upgrades | 91 |
Air Wing Details | 89 |
Airborne Assault Mission | 93 |
Alliances: Offer Alliance/Bring to Alliance/Join Alliance | 51 |
Amphibious Assault | 87 |
Annex Nation | 55 |
Anti-Submarine Warfare | 87 |
Appointment of Ministers | 45 |
Ask for Military Access/Cancel Military Access/Revoke Military Access | 53 |
Assume Military Control/Relinquish Military Control | 52 |
Ataching/Detaching Carrier Air Groups (CAGs) | 82 |
Attaching Brigades | 65 |
Attack | 87 |
Attacking an Attacker | 75 |
Attrition | 65 |
Basic Air Movement | 91 |
Basic Army Movement | 67 |
Basic Combat Resolution | 70 |
Basic Land Combat | 69 |
Basic Naval Combat | 84 |
Basic Naval Movement | 83 |
Belligerence | 48 |
Bomb Convoys Mission | 93 |
Brigade Types | 59 |
Broad Front Defensive Counter-Attack initiatives | 79 |
Building provincial assets and using the 'quick orders' button | 33 |
Cabinet and Ministers | 45 |
Cancel Non-Aggression Pact | 53 |
Cancel Trade Agreement | 50 |
Cancelling and reassigning a project | 30 |
Carrier Air Group (CAG) | 80 |
Carrier Airbase Strike | 87 |
Carrier Port Strike | 87 |
Changing the game options | 15 |
Combat | 12 |
Combat Events | 73 |
Combat: The Art of War | 56 |
Combining Air Wings into Squadrons | 91 |
Command, leadership and experience | 10 |
Complex Land Combat Overview | 74 |
Consumer goods | 38 |
Context-sensitive information | 24 |
Convoy Raiding | 87 |
Convoys | 39 |
Coup Nation | 54 |
Credits / exit | 17 |
Declare War | 54 |
Defences and fortifications | 11 |
Demand Territory | 53 |
Deploying Divisions form the Force Pool | 65 |
Deploying Flotillas from the Force Pool | 82 |
Deploying military forces and rockets | 35 |
Deploying unassigned provincial assets | 35 |
Diplomacy - International Affairs | 47 |
Diplomacy and trade | 8 |
Diplomacy Overview | 47 |
Diplomatic Mapmode | 28 |
Disband | 67 |
Dissent and partisans | 8 |
Dissent and partisans | 46 |
Division Details | 59 |
Division Types | 58 |
Domestic policies and government | 8 |
Domestic policy | 43 |
Domestic Policy Overview | 43 |
Economic Mapmode | 27 |
End of Combat | 73 |
End of Naval Combat | 85 |
Enemy Occupation of a Port or Base | 86 |
Energy | 36 |
Entrenchment: Digging in | 69 |
Envelopment and Multiple-Front Attacks | 75 |
Envelopment, Encirclement and Supply | 79 |
Events | 19 |
Exchanging Fire | 71 |
Field Comand Details | 61 |
Field Officer Traits | 63 |
Field Officers | 62 |
Fleet Details | 81 |
Flotilla Details | 80 |
Flotilla Types | 79 |
Flying Bombs and Rocket Bombs | 95 |
For beginning players | 5 |
For HOI players… What's new? | 6 |
Force Composition Effects | 85 |
General overview | 42 |
General Overview | 56 |
Getting started | 5 |
Governmet | 45 |
Ground Attack Mission | 92 |
Guarantee Independence | 52 |
IC allocation, production and gearing bonuses | 7 |
Implementing new technology | 30 |
Industrial capacity | 7 |
Industrial capacity (IC) and IC allocation | 37 |
Influence Nation | 51 |
Infrastructure | 7 |
Initiating Basic Land Combat | 69 |
Initiating diplomacy | 49 |
Initiation of Naval Combat | 84 |
installation | 5 |
Installation procedure | 5 |
Installation Strike Mission | 93 |
Interdiction Mission | 92 |
International trade summary | 39 |
Introduction | 5 |
Introduction | 79 |
Keeping up to date | 5 |
Key concepts | 6 |
Launching the game | 5 |
Launching the game | 15 |
Leader Traits | 81 |
Leader Traits | 90 |
Leadership | 81 |
Leadership | 90 |
Leave Alliance | 52 |
Liberate Nation | 53 |
Logistical Strike Mission | 93 |
Main Map Overview | 20 |
Manpower | 37 |
Message boxes | 18 |
Metal | 36 |
Modifiers That Affect Battle | 72 |
Money | 37 |
More Complex Land Combat | 74 |
Move | 87 |
Movement is attack for land battles | 12 |
Multiplayer games | 15 |
Multiple Attacking or defending Field Commands | 74 |
National Relationships | 47 |
National resources | 35 |
National transport Capacity (TC) | 39 |
Natural resources | 7 |
Naval and air basing | 11 |
Naval Combat Overview | 84 |
Naval Combat Patrol | 87 |
Naval Combat Resolution | 84 |
Naval Interdiction | 87 |
Naval Orders | 86 |
Naval Orders Interface | 86 |
Naval Orders Overview | 86 |
Naval Strike Mission | 92 |
Naval Supply | 82 |
Navigating the main map | 20 |
Occupation of an Air Base | 94 |
Occupation of Enemy Territory | 74 |
Offer Non-Aggression Pact | 52 |
Offer Trade Agreement | 49 |
Oil | 36 |
Open Negotiations | 50 |
Orders | 13 |
Organisation and entrenchment | 10 |
Other Nations' Domestic Policies and Cabinets | 47 |
Other Nations' Domestic Policies and Ministers | 46 |
Out-Of-Supply Effects on Naval Combat | 85 |
Overseas Supply | 66 |
Overview | 31 |
Overview | 69 |
Overview | 94 |
Overview | 94 |
Overview of Force Structure and Field Comands | 57 |
Partisan and occupation effects on resources and industrial capacity | 37 |
Partisan Mapmode | 28 |
Placing a production order | 32 |
Political Mapmode | 27 |
Port Strike Mission | 93 |
Ports and Naval Bases | 81 |
Preparation and support of the military | 9 |
Production | 38 |
Production orders and the production Queue | 31 |
Production Runs | 32 |
Province Defensive Structures | 69 |
Province name | 21 |
Province ownership and control | 21 |
Provinces | 21 |
Provincial assets | 23 |
Provincial borders and crossing points | 23 |
Quick build buttons | 25 |
Rare materials | 36 |
Rebase | 86 |
Rebase | 93 |
Rebasing a Fleet | 83 |
Region and Area Mapmode | 28 |
Reinforcement | 67 |
Reinforcement, Upgrading and obsolescence | 82 |
Reinforcements | 38 |
Release Puppet | 53 |
Research Projects | 29 |
Ressource depots | 41 |
Right click menus | 20 |
Right-click provnce menu | 25 |
Runway Cratering Mission | 93 |
Sea Transport | 87 |
Selecting a nation | 15 |
Selecting a scenario or save game | 14 |
Selecting and Assigning a Project | 29 |
Selecting and Combining Flotillas | 82 |
Selecting and Organising Field Comands | 63 |
Selecting and Using a Statistics Sub-Folder | 56 |
Selecting Research teams | 28 |
Send Expeditionary Force | 52 |
Shore Bombardment | 87 |
Shortcut Keys | 64 |
Single player games | 14 |
Softening Up the Enemy | 78 |
Special Orders: Anti-Partisan Duty | 76 |
Special Orders: Garrisons | 76 |
Special Orders: HQ Divisions | 77 |
Special Orders: Marines | 76 |
Special Orders: Mountaineers | 77 |
Special Orders: Paratroopers | 77 |
Special Orders: Reserves | 76 |
Special Orders: Support Attack | 75 |
Special Orders: Support Defence | 76 |
Spheres of influence | 49 |
Squadron Details | 90 |
Staggered Attack Strategy | 78 |
Statistics Overview | 56 |
Status overview | 17 |
Strategic Bombardent Mission | 93 |
Strategic Redeployment | 68 |
Strategic redeployment and the force pool | 13 |
Sue for Peace | 54 |
Supplies | 36 |
Supplies | 38 |
Supply Chains | 66 |
Supply Mapmode | 27 |
Supply, outfitting and transport capacity | 9 |
System Requirements | 5 |
Targeting | 94 |
Technical Support | 96 |
Technolgy sumary | 31 |
Technology | 9 |
Technology Overview | 28 |
Terrain | 21 |
Terrain mapmode | 26 |
The Active Combats hot button | 26 |
The Air Force as a Hammer | 94 |
The Air Force as a Leveller of Nations | 94 |
The Air Force on Defence | 95 |
The Air Force Used Indirectly | 95 |
The Air Forces | 88 |
The Air forces hot button | 25 |
The Bomb | 95 |
The Chief of Staff | 46 |
The Chief of the Air Force | 46 |
The Chief of the Army | 46 |
The Chief of the Navy | 46 |
The convor management and convoy Details interface | 40 |
The date/pause button | 18 |
The democratic - Authoritarian slider | 43 |
The diplomacy folder | 42 |
The Engine of war | 7 |
The fog of war | 13 |
The folder tabs | 17 |
The Force Pool hot button | 26 |
The Foreign Minister | 45 |
The Free Market - Central Planning Slider | 43 |
The game management menu button | 18 |
The Gearing bonus | 33 |
The general interface | 17 |
The Hawk Lobby - Dove Lobby Slider | 44 |
The Head of Government | 45 |
The Head of Military Intelligence | 46 |
The Head of State | 45 |
The History Log | 28 |
The Hot buttons | 25 |
The Intervensionism - Isolationism Slider | 44 |
The Land Forces | 57 |
The land forces hot button | 25 |
The main map folder | 20 |
The main menu | 14 |
The Mini Map and Mapmode buttons | 26 |
The Minister of Armament | 45 |
The Minister of Security | 45 |
The Naval Forces hot button | 26 |
The Naval Forces hot button | 79 |
The Open Society - Closed Society slider | 43 |
The Plitical Left - Political Right slider | 43 |
The production folder | 31 |
The production queue | 34 |
The province hot button | 25 |
The Standing Army - Drafted Army Slider | 43 |
The Statistics Folder | 56 |
The Technolgy Folder | 28 |
The Three Factions: The Allies, The Axis and The Comintern | 48 |
The top bar | 17 |
Time of Day and Weather Effects on Naval Combat | 85 |
Timing Your Attack | 70 |
Tool tips | 19 |
Transport Capacity and Supply Efficiency | 65 |
Transporting Paratroopers | 68 |
Transporting Troops on Ships | 68 |
Troops Mix, Terrain and Weather | 77 |
Tutorials | 17 |
Upgrades | 38 |
Upgrading | 67 |
Victory | 6 |
Victory point value | 21 |
Victory Points Mapmode | 28 |
Visibility | 84 |
Visibility | 94 |
Weather | 22 |
Weather and Time of Day Effects on Air Combat | 94 |
Weather Mapmode | 27 |
Weather, terrain and time of day | 12 |
This unofficial guide for Hearts of Iron IV contains all necessary information helpful during the first hours of the game. It also contains useful advices related to all aspects of the game's campaign.
In separate chapters of the guide you will find information about specific scenarios available in the game. Each chapter presents gameplay differences and gives you advices helpful in starting the campaign and being successful in the global conflict. In the guide you will also find description of most interesting nations selected by the developers and helpful advices related to selecting a side of the conflict.
Other chapters focus on all basic parts of the gameplay. Politics and diplomacy chapters focus on strengthening position of your country in the arena of international politics. Economy chapters contain a compendium of knowledge about securing a good base for military actions and overall welfare of citizens.
In military sections you will find commentary related to all unit types available in the game and advices related to waging war. In the guide you will also find 'General advices' chapter in which you will find advices useful no matter which scenario you select and which nation you will control.
The guide to Hearts of Iron IV contains:
- 'General advices chapter' containing information about each aspect of gameplay
- Detailed description of game interface
- Commentary for each playable nation
- Explanation of basic country management mechanics
- Useful advices related to selecting nation's strategy
- Detailed information about technology development
- Advices related to international trading and diplomacy
- Description of all aspects of industry and production management
- Advices and notes related to military actions, creating and supplying armies
- 'Good start' chapter consisting of condensed advices for beginners and notes related to long-term expansion
The guide was created based on version 1.0.0.19830. (a467) of the game
Lukasz Wisniewski
About Hearts of Iron IV Game Guide
Author : Lukasz Wisniewski for gamepressure.com
last update : July 6, 2016
Guide contains : 33 pages, 233 images.
Use the comments below to submit your updates and corrections to this guide.
Hot Topics of Hearts of Iron IV Game Guide
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Hearts of Iron IV Video Game
- genre: Strategy
- developer: Paradox Development Studio
- publisher: Paradox Interactive
- platform: PC
Hearts of Iron IV is the next installment of the popular strategy game series in which the player conducts the politics of one of the countries from the war and interwar period – the timeline of the game is set between 1936 and 1948. It is up to the player to choose the appropriate strategy and foreign policy and to keep up with enemies in the arms race of the 20th century world.
The distinguishing feature of the forth installment in the Hearts of Iron series, just like in the case of the previous releases, is the very accurate recreation of history, together with the full freedom of creating an alternate future. In Hearts of Iron IV players will meet many real historical characters of World War II (Prime Ministers, Army Commanders and other political and military figures); the armies and technologies of each country are also perfectly accurate. You will also come across countless historical events in the form of smaller quests that you can choose by yourself, which can be considered the next steps in the long journey of your country.
Just like in the previous games of the series, the players can control a country actively engaged in the war effort, like France or Great Britain; they can choose to take a back seat as one of the nations whose political situation is not as obvious as a state of open war, e.g. one of the South American countries. The developers of the game put a lot of effort into reducing the need for micromanagement – a major issue in the previous installments of the series – allowing the player to focus more on the overall strategy and worry less about the specific tactics and movements of every individual army or unit. The possibility of converging several provinces into a region was also introduced into the game, making it easier to manage different parts of your country and its newly conquered territories.
- Paradox Development Studio - Developer Website.
- Paradox Interactive - Publisher Website.
- Hearts of Iron IV - Official Website.
Hearts of Iron IV PC version System Requirements
Recommended: Intel Core i3-2100 3.1 GHz/AMD Phenom II X4 850 3.3 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 560 Ti/Radeon 6850 or better, 2 GB HDD, Windows 7/8 64-bit
Minimum: Intel Core 2 Quad 9400 2.66 GHz/AMD Athlon II X4 640 3.0 GHz, 2 GB RAM, graphic card 1 GB GeForce GTX 460/Radeon HD 5770 or better, 2 GB HDD, Windows Vista/7/8
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